Friday, May 4, 2012

C3/DS Downloads Page Now Up

As the title says - I've finally finished formatting the C3/DS Downloads page and you can now access it. It looks quite a bit different from the C1 page (and C2 page if you actually count that) thanks to the fact that most of my work was made for C3/DS (and considering how many things I've made...yeah). I'm pretty sure I've gotten everything I've released on the blog onto the download pages, but if I'm missing something please let me know.

As of this typing, this is the shortest blog post I've written so far. Nothing special - I just thought you'd like to know. :P

Edit: Oh yes, I forgot to mention that I've disabled comments on the Download pages. This is just to make them look more professional rather than to shut anyone down. If a download link gets borked, just post here, message me on CCaves, or e-mail me.

Thursday, May 3, 2012

Incubi Grendels for Creatures 1

No, I'm still not done making the C3/DS Downloads page yet. However, I'm making considerable progress with it.

In the mean time, I made another C1 Grendel Breed for you to enjoy. It's not any of the ones mentioned at the topic at CCaves, though:
The Incubi Grendels are friendly and social - just as well, considering that they feed by absorbing the slaps and pushes of their fellow creatures. If they get hungry, they'll try to encourage other creatures to make physical contact with them - they don't have instincts to eat normal food, although they can digest it and benefit from it just as any other creature would.
They didn't take very long to make, but I think they came out well enough.

Wednesday, May 2, 2012

Blog Revamp

After reading the responses to my last post, I decided that the blog was in need of a slight makeover, and so I gave it a redesign.

First thing - I've changed the theme almost entirely. Hopefully the new color scheme will make things a little easier to read. I also applied some more CSS effects. Finally, I've also changed the banner (although I'm probably going to update it later since the text is a bit hard to read).

More notably, I've added download pages! The C1 Grendel Breeds that were originally found at the CCSF 2007 site and the topic at Creatures Caves can be found under the appropriate page. The C2 Downloads page just links to the section at CU7 where my C2 breeds are hosted - if I ever start developing for C2 again I'll update it.

Now, you're probably wondering where the C3/DS Downloads are. Well, I've made a lot of stuff for C3/DS. A lot. The sheer amount of all of it would just make it difficult to host it all here. I'm still deciding what to do about it, but it'll be up in due time.

Comments would be appreciated - I'm still seeking suggestions for improvement, after all. 

Tuesday, May 1, 2012

The Current State of Things + Blog Improvements?

I should be making another post about Ark World, but nothing much has happened since the last time I posted about it. The population is still doing nothing but munching on carrots, no one has moved from the spots where my last post left them, and no one seems to be interested in breeding.

So instead, I want comments about the blog. I recently was told that the current color scheme (specifically, the black text on a dark gray background) was somewhat difficult to read. Is anyone else having problems reading the blog, or is this a one-off?

As well, I'm also wondering what everyone thinks of this blog thus far. If you have any suggestions, comments, etc. about how to make this place look nicer, be more easily accessible, etc. I am treating this place like a bona-fide website, after all - I'd like to make it the best it could possibly be.

Besides that, I also have a few projects planned. The first and biggest of them is yet another collab with Mea - The Sea Garden, which is a pack of aquatic lifeforms that should hopefully help alleviate the lack of standalone aquatic plants and critters (in case you're reading this Mea, it's okay to leave the images for that up at your blog - this isn't supposed to be a secret or anything P=).

Speaking of aquatic plants and critters, I'm also planning on completely revamping the fish + anemone from the Biodome Pack if that's alright with everyone who worked on the pack. The anemones are classified as "critter" and their spores as "animal egg" when they should be classified as "plant" and their spores as "seed" (prevents carnivorous creatures from trying to eat the anemone and getting turned off as a result, and the spores can be a valuable source of starch). Most of the fish are also in dire need of a recode (I have no idea what went wrong with them, considering the cod/mackerel in Devil's Reef use similar coding and they work perfectly fine), and the one fish who isn't also can't be eaten, which is again a bad idea from a design standpoint.

The final future project is yet another breed update - the Sea Monsters V2. For those of you unfamiliar with the breed, V1 was the first breed I ever publicly released (although they didn't receive much fanfare considering they were put up for download at Alien's Norn Adoption Center). They were amphibious grendels who were generally friendly unless slapped, crawled around on all fours, and ate critters instead of food. V1.4 was the result of my thinking the originals were badly done, and updated them to use less third-party sprites and to only lay eggs underwater. Since I was never happy with that version, a proper V2 is in order. I have no idea what I'm going to do for them besides the features in the original versions; however, with any luck they should be released sometime before the Sea Garden is.

Yay, another wall of text without pictures. P=

Saturday, April 28, 2012

Miscellaneous Stuff

I noticed there was a bug with the Edible Gadgets agent included with the Metallophagus Grendels - there was a typo that could affect the edibility of some gadgets. I've fixed this - it should be available in the initial release post, but you can also get the new agent file here. Just use the Remover to get rid of the old version and then inject this version to update your world.

I've also made a version the agent that works with Geats - specifically Gaius - and is therefore tailored to the stims they use. It was made by request of Ghosthande. Download this agent here, but do note that I haven't tested it very thoroughly - just enough to know that Gaius can use it effectively. 

And that's that.