Saturday, May 5, 2012

Ark World: Grendels on the Move

After a bunch of posts concerning revamps, I think it's about time I resume posting about my Metallophagus Grendel feral run.

First off, the most notable update concerns the Techno-Organic Carrot. After seeing some V1 Metallophaguses attempt to push the carrot seed, I decided that an update for the carrot was in order. Among other things, I altered the seeds such that they no longer grow so readily, which more or less restricted the patches to one area unless helped along by hungry grendels. In addition, the seeds got updated with push and pull scripts - pushing or pulling a seed enough times will make it break. I'll update the pack with the updated carrot at a later date.

I was going to inject this updated carrot into the world, but I decided that the grendels weren't going to be very interesting as long as the carrot remained in the world. So instead of updating it, I completely removed the carrot. In between the botanoid and the Gaius plants, the grendels should have enough food to last them.

The results were profound. Deprived of an easily accessible source of food, one of the females in Engineering decided to head back up to the upper floors. Once there, one of the males caught her eye. Shortly afterwards, the first pregnancy of the run occurred.




The two grendels at the Bridge also were forced to start traveling when the carrot was removed. The female soon migrated down to the lower levels, seeking the food the Botanoids spat out.
The Chyme Plants you see here have also been altered to match the grendel's stims - just as Gaius gets stimmed differently from the unaltered Chyme Plant, these plants stim gadget-eaters differently. However, it's unlikely that the grendels will sample them.

The other two females in Engineering more or less remained where they were when the carrots were still present. They'll probably rejoin the main population sometime soon, or so I hope. If they choose to remain down there despite the drastic decrease in food, I'm probably going to grab them and forcibly re-integrate them.

Somehow, the laying of this egg escaped my notice. Must be a quirk of the Eggonicer to hide the "Egg Laid" event. As the current population in this world was well below the maximum of 20, the egg was promptly sent to the hatching area, where it hatched into the young male on the right. As there's nothing much left for him at the hatching area, I expect he'll bumble around until he matures enough to use the elevator.

This update ends with the bridge female finally snapping out of her food obsession long enough to kiss-pop. This picture was taken the moment she got pregnant. I'm assuming the father is the smiling male sitting to her left - the guy to the right seems to be trying to eat that botanoid sitting at the foot of the cheese machine. Botanoids are classified as machinery, but as they can't be picked up they're the biggest reason that the grendels get turned off machinery so quickly.

With the carrot gone, you can expect to see more frequent updates about Ark World now. Hopefully, it'll get more interesting from here on out.

Friday, May 4, 2012

C3/DS Downloads Page Now Up

As the title says - I've finally finished formatting the C3/DS Downloads page and you can now access it. It looks quite a bit different from the C1 page (and C2 page if you actually count that) thanks to the fact that most of my work was made for C3/DS (and considering how many things I've made...yeah). I'm pretty sure I've gotten everything I've released on the blog onto the download pages, but if I'm missing something please let me know.

As of this typing, this is the shortest blog post I've written so far. Nothing special - I just thought you'd like to know. :P

Edit: Oh yes, I forgot to mention that I've disabled comments on the Download pages. This is just to make them look more professional rather than to shut anyone down. If a download link gets borked, just post here, message me on CCaves, or e-mail me.

Thursday, May 3, 2012

Incubi Grendels for Creatures 1

No, I'm still not done making the C3/DS Downloads page yet. However, I'm making considerable progress with it.

In the mean time, I made another C1 Grendel Breed for you to enjoy. It's not any of the ones mentioned at the topic at CCaves, though:
The Incubi Grendels are friendly and social - just as well, considering that they feed by absorbing the slaps and pushes of their fellow creatures. If they get hungry, they'll try to encourage other creatures to make physical contact with them - they don't have instincts to eat normal food, although they can digest it and benefit from it just as any other creature would.
They didn't take very long to make, but I think they came out well enough.

Wednesday, May 2, 2012

Blog Revamp

After reading the responses to my last post, I decided that the blog was in need of a slight makeover, and so I gave it a redesign.

First thing - I've changed the theme almost entirely. Hopefully the new color scheme will make things a little easier to read. I also applied some more CSS effects. Finally, I've also changed the banner (although I'm probably going to update it later since the text is a bit hard to read).

More notably, I've added download pages! The C1 Grendel Breeds that were originally found at the CCSF 2007 site and the topic at Creatures Caves can be found under the appropriate page. The C2 Downloads page just links to the section at CU7 where my C2 breeds are hosted - if I ever start developing for C2 again I'll update it.

Now, you're probably wondering where the C3/DS Downloads are. Well, I've made a lot of stuff for C3/DS. A lot. The sheer amount of all of it would just make it difficult to host it all here. I'm still deciding what to do about it, but it'll be up in due time.

Comments would be appreciated - I'm still seeking suggestions for improvement, after all. 

Tuesday, May 1, 2012

The Current State of Things + Blog Improvements?

I should be making another post about Ark World, but nothing much has happened since the last time I posted about it. The population is still doing nothing but munching on carrots, no one has moved from the spots where my last post left them, and no one seems to be interested in breeding.

So instead, I want comments about the blog. I recently was told that the current color scheme (specifically, the black text on a dark gray background) was somewhat difficult to read. Is anyone else having problems reading the blog, or is this a one-off?

As well, I'm also wondering what everyone thinks of this blog thus far. If you have any suggestions, comments, etc. about how to make this place look nicer, be more easily accessible, etc. I am treating this place like a bona-fide website, after all - I'd like to make it the best it could possibly be.

Besides that, I also have a few projects planned. The first and biggest of them is yet another collab with Mea - The Sea Garden, which is a pack of aquatic lifeforms that should hopefully help alleviate the lack of standalone aquatic plants and critters (in case you're reading this Mea, it's okay to leave the images for that up at your blog - this isn't supposed to be a secret or anything P=).

Speaking of aquatic plants and critters, I'm also planning on completely revamping the fish + anemone from the Biodome Pack if that's alright with everyone who worked on the pack. The anemones are classified as "critter" and their spores as "animal egg" when they should be classified as "plant" and their spores as "seed" (prevents carnivorous creatures from trying to eat the anemone and getting turned off as a result, and the spores can be a valuable source of starch). Most of the fish are also in dire need of a recode (I have no idea what went wrong with them, considering the cod/mackerel in Devil's Reef use similar coding and they work perfectly fine), and the one fish who isn't also can't be eaten, which is again a bad idea from a design standpoint.

The final future project is yet another breed update - the Sea Monsters V2. For those of you unfamiliar with the breed, V1 was the first breed I ever publicly released (although they didn't receive much fanfare considering they were put up for download at Alien's Norn Adoption Center). They were amphibious grendels who were generally friendly unless slapped, crawled around on all fours, and ate critters instead of food. V1.4 was the result of my thinking the originals were badly done, and updated them to use less third-party sprites and to only lay eggs underwater. Since I was never happy with that version, a proper V2 is in order. I have no idea what I'm going to do for them besides the features in the original versions; however, with any luck they should be released sometime before the Sea Garden is.

Yay, another wall of text without pictures. P=