The Coral Reef ChiChi Norns are exactly what it says on the tin: ChiChi Norns who are adapted to live on a coral reef. They cannot breathe above water, but they have an adaptable diet that includes critters and bugs, and they're very social. They also change colors as they progress through their lives. They took a little while despite not being that complicated, but I'm pretty pleased with how they turned out.
Wednesday, July 10, 2013
Need more aquatic stuff? How about some norns?
In a similar vein to the Twilight Norns, it's time for me to release a norn breed for the third release post in a row. I've talked about these guys a bit, but I think it's time they got a proper release.
Monday, July 1, 2013
More Anemones!
I assume most of you remember me going on and on about the Oasis/Biodome Anemones and how unsuitable they were for creatures. Well, I finally decided to stop just saying I was going to make a revamp of them and actually made said revamp.
These new anemones can now be interacted with by creatures. While they're no longer "critters," I decided to turn the two varieties into a "plant" and a "weed." Peach Anemones (right) are pleasant for creatures to interact with, but they best watch themselves when thinking about touching Purple Anemones (left) - not only does it hurt for most of them, fully grown purple anemones are slightly toxic. In addition, the anemone spores can now become dormant when creatures start getting hungry, protecting the anemones from getting wiped out.
But that's not all. You're probably wondering where those wonderful tints went. For those of you who value beauty over a faster computer, I made a version that has those tints intact.
These new anemones can now be interacted with by creatures. While they're no longer "critters," I decided to turn the two varieties into a "plant" and a "weed." Peach Anemones (right) are pleasant for creatures to interact with, but they best watch themselves when thinking about touching Purple Anemones (left) - not only does it hurt for most of them, fully grown purple anemones are slightly toxic. In addition, the anemone spores can now become dormant when creatures start getting hungry, protecting the anemones from getting wiped out.
But that's not all. You're probably wondering where those wonderful tints went. For those of you who value beauty over a faster computer, I made a version that has those tints intact.
Friday, June 28, 2013
C2 Anemones for the Garden Box
So I've been in a bit of a development rut lately, which is a very bad thing considering my birthday's coming up and I need to make a breed for that, and I'm also trying to make four breeds for the CCSF. This all on top of having a ton of unfinished projects (such as the Coral Reef ChiChi Norns).
This release is an extremely simple one, but it's an attempt for me to get out of that rut. If nothing else, it'll help liven up your oceans.
The anemones from Creatures 2 are now available for use with the Garden Box. They're classified as "plant," and will amuse any creature who decides to play with them. Beyond that, they're pretty much living decor for any saltwater area.
This release is an extremely simple one, but it's an attempt for me to get out of that rut. If nothing else, it'll help liven up your oceans.
The anemones from Creatures 2 are now available for use with the Garden Box. They're classified as "plant," and will amuse any creature who decides to play with them. Beyond that, they're pretty much living decor for any saltwater area.
Monday, June 24, 2013
Aquanornia Revamp Update
After spending some more time with Aquanornia Revamped, I decided to do some remapping to increase navigability. There's been no CAOs or catalogue changes with this one, but you should at least have less incidences of having teleporting creatures, unreachable food items, and the like.
The update is available at the same link as before - you can download it on the C3/DS Downloads Page or here.
The update is available at the same link as before - you can download it on the C3/DS Downloads Page or here.
Thursday, June 20, 2013
An Old Release
So Draggy's recent experience with Creatures Village reminded me that I actually did some development for that game. Granted, it wasn't a whole lot, but it did make playing the game a little more interesting.
This little update will double the maximum size of your Creatures Village population (from 4 to 8), in addition to giving you more eggs to start with and letting the females lay more eggs. There are some side effects to this (the extra population bubbles sometimes obscure a detail or two, and sometimes your norns will lay an egg that can't be messed with until someone dies), but I found it did improve my experience with the game quite a bit. Maybe other CV players will find it useful.
This little update will double the maximum size of your Creatures Village population (from 4 to 8), in addition to giving you more eggs to start with and letting the females lay more eggs. There are some side effects to this (the extra population bubbles sometimes obscure a detail or two, and sometimes your norns will lay an egg that can't be messed with until someone dies), but I found it did improve my experience with the game quite a bit. Maybe other CV players will find it useful.
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