Tuesday, July 22, 2014

The 22nd of July

Today is my 22nd birthday, as many are probably aware of by now. While it hasn't been anything spectacular, I did have a preliminary celebration of sorts on Saturday, so I'm fairly content with whatever happens today. But onto something more Creatures-related.

If you've been following me for a while, you probably know that I have a tendency to make and release things on my birthday. I didn't intend to make this year an exception...but sadly, it appears that's going to be the case. As of now, I have nothing new to show. I was too tired last night to work on anything new, and I've been too occupied with other things *coughAnimalCrossingcough* to do more than a hastily-made thing today, which I don't feel like making. So sadly, there isn't going to be a release today.

HOWEVER. That's not the end of the story. Believe it or not, I AM working on a proper release. And I WILL have this release out by the end of the week. Compared to some of my past works it's not going to be really spectacular, but I do hope it'll be enjoyable regardless. 

Now that that's out of the way, I appreciate all the well-wishes I've received so far (special mention goes to Jessica for giving me a shout-out in Discover Albia's latest update). It's been a while since I've really been into Creatures, but I do not intend on abandoning the series or indeed the community surrounding it anytime soon, and I hope it all continues well into the future. 

And now for some general status updates: Freak of the Week, as you might have guessed from there not being a new freak for over a year, has properly ended. However, that's not the end of me posting featured adoptions here. I'm planning on retooling the feature into the Featured Freak, which will be updated once or twice a month as opposed to once a week. The first Featured Freak will be up either sometime later this week or at the beginning of August. 

My C1 grendel world isn't dead, but it is resting. First off, I just haven't been in a Creatures mood for a while now and decided that I wouldn't force myself to update it constantly if I really didn't want to. Now that my drive is starting to return I've been focusing on C3/DS again. I might post another update about it in the future, but don't get your hopes up. 

That's all for now. Until the next one, folks.

Thursday, May 1, 2014

Creatures 1: Matchmaking Time

Elise didn't take long to awake from her nap. As soon as she did, I lead her back down to Mephiles and tried this whole thing over again. Once again, the two seemed rather reluctant to socialize - this time around, Mephiles decided he wanted to be the antisocial one.

Eventually, however, I brought down the ball from the computer area, and for the first time they had a common interest to focus on. For a while, they were content to stick together and play with the ball. It was rather cute to watch, and I was happy that they could agree on something.

After a while of this, I decided to take away the ball again. Elise's response?
Yep, she decided to run away again. This time after Mephiles kissed her quite a few times. He clearly wanted to go somewhere with this, but unfortunately she had other ideas.

It's probably worth noting that they're both children at this point. Whether they got there naturally or because they got aged up a little by excess stress is beyond me.

After this, I decided to let them go their own ways. Elise wandered out into the garden before taking another doze (playing with that ball must have worn her out), blending almost perfectly into the garden background in the process. Meanwhile, Mephiles contented himself by playing with the spinning top.

Once she woke up, they finally managed to get together for longer than a few minutes before one or the other ran off. Mephiles tried kissing Elise again. Her response this time was...to slap him a few times. This girl really didn't want anything to do with him, even if he was the only other grendel in the world.

They separated again a little while after this when Mephiles got distracted by the Baobab. I decided to teach him the word for "weed" since he was looking at it, but I didn't manage to intervene before he decided to take a bite out of it. Great going, Mephiles. Great going.

Then I noticed the teleporter nearby and decided to warp Mephiles to the computer room so he could work off the effects of the Baobab while perhaps getting a nap.
Success was made. He quietly lay there for a couple minutes, and then took a nap himself. 

While he was sleeping, I took Elise on a trip to the temple, teaching her the words for "weed," "herb," and "bigtoy" in the process. Unfortunately, the flibbertygibbit didn't do a whole lot to reduce the ever-present NFP. 

Then Mephiles woke up. This time, I decided to warp Elise up to the computer area instead of bringing Mephiles back down. That way, they wouldn't be able to go far if one of them tried retreating from the other. 

The result...was one big slapfest. I'm guessing the small area aggravated their fight-or-flight genes something fierce, and the only thing around to hit was each other. Even with the violence, however, I heard a few kisses, and for once Elise decided to wear a different expression other than that perpetual frown.

The whole affair must have been something good, in fact, because after a while of it Mephiles flashed a big grin at the camera. Elise was still playing hard to get, if her exclamation of "run" was anything to go by, but at this point I don't think either of them cared. In fact, the slapping was probably good for Mephiles in the long run - rather than getting fed up like Elise (and other grendels from my base genome), he gets food from being slapped. It still hurts, but it's also good for him in the long run, and as you can see he probably appreciated it. 

Eventually, I decided enough was enough and used the teleporter to get them both down to an area where they had more space.
And much to my pleasure, they decided to remain together rather than promptly separate again. At last, they saw it fit to remain together. And at last, they stopped frowning (even if Elise was still a little grumpy). Granted, Mephiles did back off a little after this picture was taken, but he didn't go far. 

Frickin' finally. Next update will see if this relationship lasts, and perhaps a new grendel will join in the fun....

Wednesday, April 30, 2014

Creatures 1: Moody Grendels

Thankfully, no more errors got in the way of Mephiles's rebirth, and everything went off without a hitch. Mephiles certainly looked pleased at his second shot at life, at any rate. Unfortunately, that smile would be the last one he'd wear for quite a while. 

I managed to teach him a few words while he was still sitting there twirling about, but it didn't take him long to pick up a proper interest in the learning computer. Teaching him his words went just about as smoothly as it did the first time around, although this time he took a significantly larger interest in skipping ahead. 

Once I taught him everything in the learning computer and the words for "hand" and "food," I quickly closed and restarted the game to ensure I wouldn't lose progress this time before going to check on Elise. 

Thankfully, no crashes occurred this time. I found her out in the temple, eyeballing the pianola. She wasn't much in the mood to play some music, though. Given her state of mind, she probably could have used some. 

With both grendels hatched, the next plan of action was to get the two of them to meet. Elise returned to the garden on her own accord, while I made sure Mephiles was filled up before bringing him down to meet Elise. Some more playing around from the both of them, and they crossed paths at last...only for Elise to walk right past Mephiles without paying much attention to him. 

The good news was that it didn't take long for her to properly notice him. The bad news was that things then promptly took a turn for the silly. 

Instead of playing with Mephiles as I hoped, every time he came into her sights Elise decided the better idea would be to turn around and run. Mephiles tried to show her he meant no harm by giving her a kiss, but she wouldn't listen. He expressed his sadness with a plaintive "Get yes Mephiles," a.k.a. the C1 way of saying "me very sad." I'd be sad too if the only other person I met was insistent on running away from me!

After a while, they separated. Elise decided to stomp about in the garden and attempt to beat up the carrots, which didn't go over so well for her, while Mephiles just skulked around the incubator. Meanwhile, I watched all this perplexed over what to do and developing a healthy dislike for the Need for Pleasure drive. 

I did notice that Elise was fairly tired and sleepy by looking at her drives in the Health Kit, and so I decided that she might be in a more sociable mood if she got a nap. Since the garden was a little distracting, I got her over to the teleporter and warped her up to the computer area. 

Much to my relief, she responded by lying down for a while, before finally dozing off. 

Will Elise and Mephiles ever get along? We'll find out in the next update.

Tuesday, April 29, 2014

Creatures 1: Mephiles the...Fake Out?

When I last left Elise, she was sitting by the learning computer after just completing her words. Since I wanted to hatch another grendel soon and that she'd only distract the newcomer if she stayed, I decided to lead her elsewhere.

Past the greenhouse and herbs we went. I might have been content with leaving her in the garden, but I didn't want her playing with the bees. My original thought was to take her to the island, but there was a food patch at the foot of the Grendel Tree not far away.

A nice big patch of Muddy Swamp Carrots and Mushrooms would probably do it for Elise's food concerns. I brought down the ball from the upper levels of the Grendel Tree, and Elise was all set for now. I believe I've fixed the "Starch Glitch" present with Muppetboy's Carrot Variations, so that shouldn't be a problem.

After she was settled, I decided that it would probably be for the better if I got rid of the Bees and Hive Upgrade. I did so, in the process also removing the Shee Seed Launcher (the Beelacanth relies on the Upgrade for reproduction) and the Cloud Layer Butterfly (who relies on the Beelacanth).

After that was done, I opened up the Genetics Kit and got to work on the next inhabitant.

And soon enough, a little male came to life.

This is Mephiles...or rather, this was Mephiles, for reasons we'll get to in a moment. Besides his black pigmentation, he can get nutrients by being pushed or hit by other creatures. He also lacks the gene that normally makes creatures sleepy in dark areas (although C1 doesn't have a real concept of light and dark areas anyway).

Besides that, I also made a few changes to my base genome before making him. For one, I got rid of the Antioxidant-to-aging reaction. More importantly, I made it so that the brain and all its related receptors and emitters are unable to mutate. Hopefully, this will prevent crippling mutations from occurring further on down the line. That being said, Elise does not have these additional edits since I hatched her before making them, so some might sneak through.

I did the same things for Mephiles that I did for Elise; I lead him up to the computer to teach him his words. For the most part, he was fairly agreeable, although he did sometimes move on to the next word before I could finish teaching him the previous word. Afterwards, I made sure he was fed and occupied, and then went to check on Elise.

I found her playing on the Desert Island. Unfortunately, almost as soon as the camera centered on her...the game crashed. When I reloaded it, Elise had gone back to the Muddy Carrot Patch, and Mephiles was never born. Thankfully, I didn't have to re-remove the Bees and Hive Upgrade and associated COBs.

Rather than attempting to re-hatch him, I decided to just play with Elise a little more.

In the post-crash world, Elise decided to head back to the Incubator rather than moving forwards to the Desert Island. I'm not sure why; other than that she had a high need for pleasure.

She was there shortly, and stopped to mess with a piece of cheese (though unfortunately she wasn't in the mood to actually eat it). I brought the ball back down for her to play with since she was bored. However, I decided that the best way to keep that and Need for Pleasure low was to hatch another grendel.

Cue the second take at laying an egg. Rather than hatching it in the incubator this time, I moved it up to the Computer Area and used a COB to unpause the egg. It was now time to wait for it to hatch.

Will Mephiles ever get a proper shot at life? Find out in the next update! Which might actually come later today; that crash was really disappointing.

Sunday, April 27, 2014

Creatures 1 - New Beginnings

My Creatures drive is in an odd position right now. On one hand, I really want to get back to the game. On the other hand, every time I attempt to start up C3/DS I run into a roadblock that prevents me from getting far, mostly the fact that I can't decide what metarooms, agents, and breeds to use.

So how did I come up with a solution to this? Well, note that I said "C3/DS," not "Creatures in general."


Instead of attempting to play C3/DS and getting stymied by my own pickiness, I decided to go with Creatures 1. Despite the fact that C1 creatures are nowhere near as self-sufficient as C3/DS creatures are, C1 has the advantage of being much, much simpler. For one, I don't have to worry about what COBs have what behaviors. Coupled with the fact that there's more natural-feeling COBs for C1 than there are such agents for C3/DS, there's enough COBs for me to use comfortably without feeling I don't have enough. Secondly, genetics are easier to work with and not nearly as time-consuming. This is good, as genetics tie pretty heavily into my plans for this world.

You see, I decided to take a page from Keeley's blog, Creatures Great and Small (which is a great blog by the way. Although it's been years since the last update, what's there is incredibly interesting). The first generation of this world will each have some special genetic tweaks to make them more unique (and hopefully have some interesting babies when they get to breeding).

I'm also going to do my best to document this world, despite my horrible track record with such worlds (look at how long ago the last Tevaela update was). It's an odd situation for me; I find it does kinda sap my enjoyment when I have to constantly pause and take pictures for the blog, but at the same time I love the archive that results and people's reactions to it. Don't be surprised if updates about this world eventually stop happening, but until then I'm going to try to update at least once a week.

So, how did my first couple minutes go?

 After creating my base genome for the creatures in the world (which didn't take long; all I had to do was tweak some instincts and stimuli), I had the Genetics Kit lay the first egg. Into the incubator it went, and the incubator hummed to life.

Seconds later, the hatching was complete...
...And out popped a little baby grendel. What, were you expecting norns? Personally, in C1 I find grendels to be much more fun to raise.

Anyway, this little girl is Elise. Apart from her white pigment, she is completely unaltered from my base grendel genome. Don't worry; everyone else will be a little more interesting genetics-wise.

Before going on, let me explain a few things about my base grendel genome. It's based on Slink's Many Colored Grendel's genome; this means that they have all the edits from the Life Kit Norns, such as the Fight or Flight genes. More importantly for this world, it means that they can breed. As previously mentioned, my only changes to this genome were a couple of stimulus and instinct changes. Grendels of this genome should be a little less grumpy and more sociable than normal (though they'll still get rather annoyed if someone slaps them). As well, I altered some instincts (mostly concerning food) to reflect the more efficient (in theory) instincts of the Wood Norns, which hopefully means that they'll eat better.

Back to Elise. I expected her to stand still for a little while after hatching, but she surprised me by being an active little baby. That doesn't necessarily mean she started walking off soon after hatching; I meant that she twirled in place for a little while. For some reason, babies in C1 tend to take a while to get moving.

After some coaxing with the ball, I got Elise into the elevator and up to the learning computer, where I started teaching her all the words she would need.
It didn't take particularly long for her to learn everything despite the ball constantly distracting her. In fact, this picture was taken after she had learned every word in the computer. She proved to have a good start as far as eating went, as well. Of the two pieces of food in the picture, she ate them both before I could completely teach her the word!

While playing with her, I realized that maybe injecting the Bees and Hive Upgrade may not have been such a good idea. Since the bees fly past the incubator area, they caught her attention and naturally she tried playing with them to less-than-happy results. I do like playing with the COB since it adds more flavor to the world (and is vital for the Beelacanth plant to complete its lifecycle), but I do wish the bees weren't so attractive. I guess we'll see what happens as things move on.

And that's all for this update. Tune in next update for more of Elise's adventures and the next baby grendel!