Showing posts with label flying. Show all posts
Showing posts with label flying. Show all posts

Saturday, June 23, 2012

Yet another release (and an update)

First off, here's an update to the C2 Flying Creatures COB. I found that it had an error whenever a flying creature went underwater (it was supposed to kick them out if they fell in - instead it threw an error about an "infinite loop").

Secondly - I have a new release, and this time it hasn't come out of the blue:
The glowflower is a variation of the iceflower that increases the light level as opposed to decreasing the temperature. Its flowers are notable for their calming effect when eaten, and for their tendency to emit the home smell of the species they detect the most of. The plant only sprouts at night, in low light areas, or when there aren't many other plants around.
This was yet another plant I made for Mea as part of our "sprites for agents" deal. That's one more thing knocked off the projects list...


A bunch of recent happenings on the internet drew my interest away from Creatures for a little while, but rest assured that this case is not a full-blown hiatus. I'm still playing Creatures, and I've still got a few things in the works. Do know that half the things in the project list post aren't coming to fruition, however (about the only things I'm sure are going to get done at some point are the Mea collabs).

Sunday, June 17, 2012

Oh hey, a release!

First off, an update about the blog: The name change has finally paid off. No more bad sites are contributing to the traffic here (although not all the current traffic sources are Creatures-related...the new non-Creatures source seems to be inoffensive, though). Also, I've changed the background again (the old one looked weird on my new computer, since its resolution is crazy high compared to my old one), and am now completely happy with the blog's design. I wouldn't expect any major design overhauls in the near future.

Now, for the main point of the post: I've actually finished a release! Unlike the grand majority of my past releases, though, this one is for Creatures 2:

This COB will allow creatures of all ages to fly, provided they have a sufficient concentration of chemical 218 (which is also used by the Angel Norn COB - don't use both in the same world, lest you have issues). On the surface, it's not much different from past flying COBs. However, this one brings along some extra scripts that give flying creatures control of their vertical velocity - no more grounded fliers!

This is the first C2 COB I've made and released - not exactly the most typical of first COBs, but I'm very proud of it. I plan on making a Swimming COB that makes use of the extra scripts to allow swimming creatures to control their vertical velocity as well - my first attempt didn't go over so well, though.



As for other projects...well, I've been having trouble focusing. I've been having major trouble trying to stay focused on one project without getting bored/frustrated and moving on to another. The lack of focus is the main reason for lack of activity right now since the other reasons for the hiatus are now a non-issue. Hopefully, I can get to work on some of my older projects (*coughseagardencough*) sometime soon.