Thursday, September 15, 2016

The End of an Era

I've got good news and I've got bad news.

Let's get the good news out of the way first: with help from Crabcat at Creatures Caves, I've managed to remember and recover all of my downloads from Creatures @ CU7. Not only that, but I've also backed up all my Norn Adoption Center breeds as well; while that website is currently still up, I felt it was better to be safe than sorry. Now you should be able to find everything I ever made right here at the Realm, in the appropriate Downloads section.

Well, except my Norn Adoption Center adoptions. I suppose I could put those here too if enough people want them, but for now I don't think they're high priority for me.

And now, onto the bad news: I've decided to officially retire from Creatures development.

The thing is that my interest in actually playing the games has been completely abysmal for a while. My tastes in video games have changed a lot since I've started this blog; these days, I'd much rather be playing something with a good story and characters, or failing that at least fun combat and bosses. Creatures just doesn't cut it anymore.

Furthermore...I've said it a million times before, but I'm going to say it again. The community just isn't what it used to be. A lot of the old timers, including a lot of the community's best developers, haven't been around in ages and may never return. What's left just doesn't seem to display the same kind of spirit. It's not overly motivating, to say the least.

This isn't to say I'm abandoning the Creatures Community. Even if I don't intend on developing any more, I still like being a part of the Community and will do my part to support it. Heck, for all I know someday I'll find a way to reinvigorate my passion for this game and start churning out stuff once more. It's just looking really unlikely I'll ever make another addon for this game, or even update this blog much after the fact.

...Well, I do have one last surprise in the works. I don't know when I'll finish it, but hopefully it'll be up soon. Keep an eye out for it!

Tuesday, April 12, 2016

A Long Overdue Update

The first post of 2016, and it's halfway into April. I really need to get my priorities in order.

First things first: Let's get my stuff from the CCSF 2015 up here.


Inspired by CCaves member Lavendel, the Lavender Grendels are a peaceful, flower-loving breed. They come with their own flower agent to make them feel right at home.



The All-Creature Autonamer and Wolfling Nametagger go hand-in-hand. The former agent is based on the default DS autonamer and uses the same catalogue file, but as the name says it works for all creatures instead of just norns. It also removes the generation-based naming scheme to give you a much greater variety of names right from gen 1, and works with C3 standalone (but I don't know how much that means to anyone).

The Wolfling Nametagger, when paired with Amaikokonut's Creature Nametags, lets you see the generation of a creature at a glance without the need for the Creature History. It's useful for keeping track of a progress of a long wolfling run. 


Now onto some less-rosy news. As most of you are aware, Creatures @ CU7 has gone down. This leaves me in a very awkward situation, since much of my past work was hosted on that website. To make things even more awkward...I don't even remember what all was hosted there!

Eventually I'll try to rustle everything up and put it up here, but until then if you want a CU7 download just contact me somehow (information should be part of the right sidebar) and I'll see if I still have your desired items around. If someone could give me a list of everything I was missing then that would be even better. 

My own interest in playing Creatures is currently at an all-time low; I have been working on one project or the other, but I just haven't been motivated to really finish any of them so there's no telling when they'll be finished and released. Part of the reason for this is just because I've been finding other things more interesting or pressing (like dabbling with hosting RPs on other sites or trying to come up with a way to earn money). 

There's another reason for it, however, and that reason is that the community is not very well off right now. The wounds left over from that schism last year still haven't healed, and we're losing a bunch of formerly stable websites. Furthermore, there's a decisive lack of developers in the community. Considering the Creatures Community is primarily based on mods, that's a very bad thing. 

On the bright side, Grandroids is making good progress (or so I've heard; I haven't been following it very closely). There's also Creatures Family, but I wouldn't get my hopes up for that one. 

So what do we do? I think the best idea, not only for myself but for the other developers in the Community, is to increase the knowledgebase. As I said before, the Creatures Community is primarily mod-based. The old mods are fine and dandy, but we need people constantly making new ones. 

Those old tutorials aren't going to be around forever, and when they're gone it's going to be much more difficult for newcomers to learn their way around developing for Creatures. So what we need are some more tutorials, not only covering the old ground but also touching upon things the old tutorials never covered. 

To that end, I'm planning on creating a Tutorials page here eventually, covering everything I know about genetics and CAOs. It'll cover the basics, but also go into more advanced topics (for example, receptor-reaction pairs). It's probably going to be a while considering how lazy I naturally am, but if I can ease the frustration of potential newcomers and keep the CC alive that much longer than I think I'll do my best. 

That's all for now. Until the next one, folks.

Thursday, December 31, 2015

An Update for the New Year

To wrap up 2015 for the Realm, here's the yearly Chione update. Sadly it's yet again something pretty minor, and I won't blame you if you're getting annoyed at all these minor updates. However, you'll probably be happy to hear that this is the last infrastructure update. The next update, whenever it may be, will likely be much more substantial.

But for now, here's Chione V1.2 (it's occured to me that this should probably be version 0.X because the metaroom's technically unfinished, but meh). The biggest change this time around is the addition of doors to replace some of the Pillars of Teleportation. In accordance with my recent findings on CA links, this should make it easier for creatures to navigate around the room. I've also rearranged the remaining Pillars so that they're solely used in the caverns.

What's in store for the Realm in 2016? I'll make an update about that sometime in the future, but for now I'm feeling pretty burned out on Creatures and want to focus on other things.

Until the next one, folks. I'll see you in 2016!

Saturday, December 12, 2015

CCSF 2015 Final Day: Touchdown

The CCSF 2015 is finally over. Despite everything, I'm pretty happy with how it all turned out, and I'm happy enough people submitted stuff that they did. I hope everyone else found it an enjoyable enough festival as well.

Go check out the final releases, and if I missed you for the Credits, please tell me!

While the CCSF is over, the Community Wolfling Run still has one more day to go. Tune in tomorrow at 5 PM US Eastern for its finale!

Friday, December 11, 2015

CCSF 2015 Day 6: Semifinal Hurrah

It's almost the end, beautiful friends. The penultimate day, the penultimate batch of releases...and also the start of the last two weeks before Christmas, although that's not particularly relevant to anything.

The releases are all up now, so go check them out!

Also worth noting is that it's the next to last day to participate in c1anddsaddict's Winter Wonderland Decoration event! Be sure to check it out and get your entries in soon if you're interested!

And finally, the Community Wolfling Run is still ongoing! It'll start each day at 5 PM US Eastern time, and keep going until all the original contestants are dead. This means it'll likely outlast the festival, but hey. Consider it to be a parting gift.