Wednesday, April 10, 2013

Creatures: Repercussions of Violence

Emily waited. The pulse switch next to her blinked and sparked out of the air. There were grendels on the ship. she didn't see them, but had expected them now for years. Her warnings to the Hand were not listenend to and now it was too late. Far too late for now, anyway.

 
Emily was a hardman norn for her entire life. When she was young she watched the jungle terrarium door and she said to dad "I want to be in the jungle terrarium daddy."
 
Dad said "No! You will BE KILL BY GRENDELS"

There was a time when she believed him. 
Then as she got oldered she stopped. But now in the jungle terrarium of the Shee Ark she knew there were grendels.

"This is the Hand" the Hand said. "You must fight the grendels!"
So Emily trotted over to the button and pulled the elevator.

"SHE GOING TO KILL US" said the grendels
"I will beat her up" said the banshee grendel and he swung his fists. Emily swung at him and tried to beat him up. 

 But then they both got stupid and they were trapped and not able to kill.

"No! I must kill the grendels" she shouted

The Hand said....

And then Emily was a dustdevil.

...And that's enough of the ripoff of a legendarily bad DOOM fanfic. Next time: I start a tutorial series.


Thursday, March 28, 2013

A Challenge for a Breed

First off: the "unorthodox release" I mentioned in my last post isn't happening. At least, not in the way I originally intended it. One part of the release was a genetic breed - I got to the point where I made the egg agent and zipped up the file, but after observing the breed in a wolfling run and making some observations of Minisauron's Ueber-GoMs, I came up with some more ideas for them. As such, the breed's still being tweaked. I'll get it out eventually.

The other part of the release was a DS world designed for a wolfling run, complete with IQ test and Ovicidal Agent. It, unfortunately, is never coming to fruition, unless this is something people would be very interested in.

While I'm working away on the aforementioned genetic breed, I have a challenge to offer. After looking over CU7's C3/DS breedlist and noticing how many breeds have a standard CL genome, I came up with the idea to make a new genome for each of them. I'm willing to let the community pick which breed I work on first, but there's a price: Before I do anything related to this project, I want to see 10 creatures submitted to the Creature Repository. There's an additional caveat to that: the 10 creatures cannot be submitted by one person. One person can submit 2 creatures maximum - the remainder of the 10 need to be submitted by other people.

I think it's a fair tradeoff: bring some activity to a site who sorely needs it, and a breed gets a new and unique genome to call its own. Once the TCR quota is met, I'll open up a vote for the genome revamp.

Thursday, March 21, 2013

The Realm's First Anniversary

Like the title says. This day marks the first anniversary of the Realm's opening. I'm pleased with myself that I've been able to keep it running for this long, even if it's been rather inactive as of late.

So, considering that I tend to celebrate these sorts of things with a release, one would naturally think that I had one ready for this occassion.

Well...unfortunately, I could not think of anything to make. It's not helping matters that I spent most of the week slacking off (or swamping the CCaves breedlist with other people's breeds) and the day's about over here. So the only thing I have for anyone reading this today is this post (unless you're really wanting to settle for a really sloppy breed made in an hour or so).

But! Rest assured, I do have something planned. It's definitely not making it out tonight, but if all goes well it'll be out within 24 hours of this post. And to (belatedly) celebrate the Realm's first birthday, it will be really unorthodox to boot. Stay tuned; I'm not done yet.

Tuesday, March 5, 2013

My Breeds and the Creatures Caves Breedlist

In case you haven't noticed, one of my breeds - the Twilight Norns - has finally appeared on CCave's breedlist. I wasn't the person who did so, but as adding my breeds to the list there is low priority for me at the moment I really don't mind if other people want to go ahead and do so.

However, before you start flooding the CCaves breedlist with my stuff, I have one request: Please do NOT just copy-paste the description and image provided here at the Realm onto the Creatures Caves breedlist. It's a major pet peeve of mine when people do that; even if it is convenient, I find that it makes for a much nicer-looking breedlist when people provide their own images and description when listing breeds - it's part of the reason why I find CU7's breedlist to be one of the nicest around, even if it hasn't been updated in a while.

I'll probably get to it myself once I don't have college to worry about (read: when I'm out for the summer), but this notice is for anyone who wants to beat me to it.

Tuesday, February 19, 2013

So Much for Schedules

That hiatus I mentioned a while back is still unfortunately ongoing (real life is getting demanding). I have absolutely no idea when I'll get back to my old projects - it's definitely not coming back this month, I can say that much. I imagine it'll be shortly after Creatures Caves finishes upgrading, though I make no promises.

In the meantime, I figured I'd release something for you to mess around with while waiting for the CCaves upgrade to finish and to make up for this blog's relative inactivity:

 After my Oasis review, I mentioned that I made a swimming agent that allowed creatures to retreat from each other. After some more tweaking, I decided that it was in a releasable state (there weren't any autokill errors, anyway). And so, here it is. There are still some bugs with it (notably, you might have creatures start swimming backwards), but for the most part it's a major upgrade from the original swimming agents that fixes almost all of their major bugs. I'm proud of it, and I hope you'll enjoy playing with it.