Friday, January 21, 2022

It Lives...?

Well yes, but actually no. Maybe? 

Truth be told, I wasn't expecting to ever come back. I just wasn't getting a whole lot of fulfilment out of the community at the time, at least compared to the other communities I was a part of. Then my life suddenly took a nosedive for reasons I'd rather not get into publicly, and I found myself in search of a new internet home. 

I started getting back into science-y things as part of that, which in turn made me long for a good life simulation game. And a couple decades later, there's still no better game for that than Creatures. But I wasn't sure if I was really in the mood to reinstall the game considering my current computer has no CD/DVD drive, which is inconvenient to say the least, and...well, it's still really quiet around here. 

But what really brought me back was the discovery that the Creatures series is now on Steam. Not only that, but the Steam version is much more convenient to use than the GoG version and is in the hands of people who are willing to update it (well, as much as they can at least). 

I hope this can bring in some much-needed fresh blood into the community. It's not quite as huge as a new game, but it's great for the series all the same. So now I have the Steam version of C3/DS, and am in the process of figuring out what patches, breeds, agents, etc. are generally recommended nowadays and figure out which of those are things I want. 

As of this post it seems the community in general is as quiet as when I initially left, but maybe that's just because the hotspots are in places I haven't thought to look? There's definitely still stuff going on, but it doesn't seem like Creatures Caves is that active anymore. 

Don't expect me to get back into active development anytime soon. I still plan on fiddling around with genetics if only to make my personal gameplay more interesting for me, but as of right now I don't have any plans to make any new full-blown addons. At most I might update an older release. After all, it's been a long while since I've actually played the games. 

If I decide I have something interesting enough to post about on here I'll post it, but otherwise this blog's probably going to continue to remain silent. 

One last thing to note is that I've changed my global username a second time and now I go by Risen Angel or Rise Engel if the former happens to be taken on any particular website. I just figured it was time for a change and I think this name suits me.

Sunday, March 21, 2021

The End

Let's get straight to the point: I'm leaving the Creatures Community. 

I'm not going to repeat my reasons why. I've been over those time and time and time again. I'd prefer to go out with something a little more dignified than a burst of negativity. 

What I'd most like to do is go out with a massive bang. A whole new slew of releases; genetic breeds, agents, maybe even a metaroom. Despite all that negativity, the Creatures series and the community around it's been one of the biggest parts of my life, and I cannot tell you how much I appreciated it. Alas, I can't do this either. 

As such, my final gift to the community is instead a change to my terms of use (which is funny, considering my last post here was about just those). Do whatever the heck you want with my work. Share it, rehost it, edit it, preserve it for future Creatures players to enjoy. 

There's a lot of people that I've enjoyed talking to and working with over the years, to the point where I honestly can't remember them all off the top of my head. However, there are two people in particular I'd like to give a special thanks to:

Mea, for helping so much with the artwork that I'm lacking in. Without her, a lot of my crazy ideas would have never come to life. I only wish I could have given more back to her; I do feel like I asked a lot of her without offering much back in return. 

Ylukyun, for hosting the server that has all the downloads here on it for so long, and without asking any compensation from me in return. As with Mea I can't help but feel a little guilty that I couldn't offer much in return but gratitude. 

For everyone else, I wish you the best of luck in keeping the spirit of these old games alive. Who knows? Maybe someday one of these attempts at a new game or a spiritual successor will actually come to fruition, and you'll be the reason why that person had enough determination to see it through.

Well, I think this goodbye's gone on long enough. Farewell, folks.

Friday, May 3, 2019

Of Edits and Improvements of my Work

As of this typing, there's an ongoing discussion on Creatures Caves about rehosting and updating addons created by people who are no longer a part of the Creatures Community. I haven't added my two cents to it myself, largely because I feel I have nothing to add. This bit pretty much says everything I would have:

"I say we fix/patch/reupload everything first and ask forgiveness later if they ever bother to file a complaint. It’s not like this is being done maliciously after all. We’re not trying to take credit from the creators, but if we stand by and do nothing, tip-toeing around antiquated modding distribution policies, we only stand to lose more and more content to an already damaged and emaciated community."

However, it has got me thinking about my policies about my own work. My sharing policies are listed on my main downloads page, and I don't intent on changing them anytime soon. It ensures all my work is found in one, easy-to-find place. 

But what about edits and fixes? My policy says nothing about those. 

In the past I might have been a little possessive over it. However, nowadays I just don't see the point. All this stuff is for a game made by somebody else, and a fair chunk of it's based on somebody else's work as it is. Furthermore, I learn best when I rip apart things somebody else made and figure out how they did this, that, and the other thing. Finally, it's not like I have the enthusiasm nowadays to go back and fix any outstanding issues that might exist in my work. 

So my policy on editing my creations is thus: Go nuts.

Want to make my metarooms TWB/TCB friendly? Go for it. Find a game-breaking bug in one of my agents? Patch it up. Dive into my genomes and see what makes them tick; improve them if you so desire. Heck, feel free to share these improvements with the community. All I ask is that you credit me for the original work (and don't use my work to create something offensive, intentionally hurtful, etc.).

However, I should note that the artwork for much of my agents and metarooms was created by somebody else (Mea for the most part). Before you start editing the artwork I'd suggest contacting the creators of said artwork to see if it's okay. 

That is all for now. Until the next one, folks.

Tuesday, April 2, 2019

A Different Sort of Experiment

This has nothing much to do with Creatures, but if you noticed that the header at the top now refers to me as "D.L. Yomegami" instead of "Grendel Man," you might be wondering why that is.

Well, there's a burning question I've had about myself for quite a while now, and lately that question's been getting more and more difficult to ignore. To answer it, I've decided to conduct an experiment for the next week or so, and for the purposes of that experiment my current username had to go.

As to what this experiment is? Well, I'm not going to say it here, but if you poke around on my profile either here or Creatures Caves, you'll probably notice a rather significant change.

That's all for now. Maybe next time I'll have something relevant to say about Creatures in my next post.

Until the next one, folks.

Monday, March 25, 2019

Days Long Past

I've crabbed enough about "how the community isn't what it once was." All I need is a cane, and I'd be a perfect example of the cranky old man yelling at those darn kids to get off his lawn.

But what did the community used to be?

I first discovered the community not long after getting internet access for the first time. Not surprising, since Creatures was my absolute favorite series at the time. This was somewhere around 2006, or so I think (at least a couple months before I joined Creatures Caves). The days of alt-games-creatures were gone, but there was still plenty of enthusiasm to go around. If nothing else, there were a multitude of forums to pick from. 

Then came CCSF 2006. To my younger self, this was the best thing ever. Almost every day of it, there was complete awesomeness coming out. Terra Pluvialis. The Vampyre Grendels. Even the little agents were awesome. Plus there were interviews and tutorials aplenty. It truly was the best of the community coming together.

I think it's this enthusiasm that I miss most. A community full of people of all skills, willing to help a budding developer out. If they didn't lend you their skills directly, they'd at least point you in the right direction. 

In a way, this spirit's still there. A look through Creatures Caves will prove that there's still people making things and posting about their experiences. However, it's so much more quiet now. There's plenty of people posting ideas, but very little with the skills to bring those ideas to life.

These days, a genetic breed is what constitutes a major release. They are cool, to be sure, but they just lack the oomph that something like Aquatilis Caverna had in the heyday I remember. 

The CCSF's been hit really hard. These recent festivals have just felt...dead. The majority of 2018's releases came from two people, and they were all adoption packs and small agents. The coordinator really tried their best to make things exciting, but there's not much one can do to make such dime-a-dozen releases exciting. Ultimately, 2018 was the first CCSF I flat out didn't care about.

As of this typing, there has yet to be any discussion of CCSF 2019. I feel it should stay that way. With how the community's been, it doesn't feel like it'd be worth it. 

Maybe such a decline was inevitable. After all, the series is a relic of the nineties/early 2000's that hasn't seen a new game in almost two decades. Even now modern operating systems have problems running them. There's next to no chance of a new game either, since the current IP holder only wants to crap out awful mobile cash grabs. There's hope of a spiritual successor, but Grandroids feels like a long shot and I refuse to speak of the other.

It's only natural that people have moved on. It'd be so easy for me to move on as well.

Yet, I'm still here. Maybe it's because I'm a manager on Creatures Caves and don't want to give it up. Maybe I'm just that paranoid about the Creatchi bloodlines I've helped breed dying out. 

Maybe it's because the community's been one of my homes on the internet for so long that it'd be painful to leave. Maybe it's because there's still a place in my heart for this franchise and I still cherish the memories I have.

Most likely, it's all of the above.

As I type this, I find myself wondering about the people in the community now. Are they really happy with this state of affairs? Do they browse what sites of old remain, seeing a glimpse of days long past, and wish they had been here to see it unfold? 

There's still a chance that the spark of life lives, and that it can be rekindled and send flames dancing once more across these embers. Or maybe I'm just seeing things, as a has-been developer who yearns for the days of old.

TL;DR Grendel Man is an old fogey who thinks things were better back in his day.

In other news, I remembered that I backed up my old C3/DS folders, allowing me to transfer my install to my new computer with all my edits intact. With that massive barrier to playing Creatures again cleared, I might take a stab at developing again. What, I don't know. Watch this space.

Until the next one, folks.