Thursday, July 18, 2013

Yet Another Aquatic Release

Every single post this month thus far has been a release, and this post is no exception. Let's get to it, shall we?

The first release is a breed, albeit one that isn't quite as complex as some of my other ones.

The Swimming Aqua Grendels are...well, Aqua Grendels that can swim. That said, they do have some differences from the normal variety besides the obvious - chief among them are the swim bladder edits from the Astro Tetras.


The next release is quite a bit more significant. 

I've been talking about the Sea Garden for quite a while, and decided it was about time to do more than that. Since the full pack is taking forever to finish, I decided to release it in parts. 
Part one consists of two plants: the Sea Pen and the Coralroot. The sea pen provides creatures with an underwater source of fruit, while the coralroot does the same for food. With these, the lack of aquatic fruit (and too a lesser extent food) has been addressed. The coralroot has the bonus of providing aquatic creatures with entertainment once it's been eaten. 


So, is that all the releases for this month? Nope - my birthday's coming up within five days, and just like last year there's going to be a breed release for that too. In fact, since it's my 21st, the swarm of releases is a bit of a preliminary celebration. Stay tuned; there's more to come.

Wednesday, July 10, 2013

Need more aquatic stuff? How about some norns?

In a similar vein to the Twilight Norns, it's time for me to release a norn breed for the third release post in a row. I've talked about these guys a bit, but I think it's time they got a proper release.

The Coral Reef ChiChi Norns are exactly what it says on the tin: ChiChi Norns who are adapted to live on a coral reef. They cannot breathe above water, but they have an adaptable diet that includes critters and bugs, and they're very social. They also change colors as they progress through their lives. They took a little while despite not being that complicated, but I'm pretty pleased with how they turned out.

Monday, July 1, 2013

More Anemones!

I assume most of you remember me going on and on about the Oasis/Biodome Anemones and how unsuitable they were for creatures. Well, I finally decided to stop just saying I was going to make a revamp of them and actually made said revamp.

These new anemones can now be interacted with by creatures. While they're no longer "critters," I decided to turn the two varieties into a "plant" and a "weed." Peach Anemones (right) are pleasant for creatures to interact with, but they best watch themselves when thinking about touching Purple Anemones (left) - not only does it hurt for most of them, fully grown purple anemones are slightly toxic. In addition, the anemone spores can now become dormant when creatures start getting hungry, protecting the anemones from getting wiped out.

But that's not all. You're probably wondering where those wonderful tints went. For those of you who value beauty over a faster computer, I made a version that has those tints intact.


Friday, June 28, 2013

C2 Anemones for the Garden Box

So I've been in a bit of a development rut lately, which is a very bad thing considering my birthday's coming up and I need to make a breed for that, and I'm also trying to make four breeds for the CCSF. This all on top of having a ton of unfinished projects (such as the Coral Reef ChiChi Norns).

This release is an extremely simple one, but it's an attempt for me to get out of that rut. If nothing else, it'll help liven up your oceans.


The anemones from Creatures 2 are now available for use with the Garden Box. They're classified as "plant," and will amuse any creature who decides to play with them. Beyond that, they're pretty much living decor for any saltwater area.

Monday, June 24, 2013

Aquanornia Revamp Update

After spending some more time with Aquanornia Revamped, I decided to do some remapping to increase navigability. There's been no CAOs or catalogue changes with this one, but you should at least have less incidences of having teleporting creatures, unreachable food items, and the like.

The update is available at the same link as before - you can download it on the C3/DS Downloads Page or here.