So today I had a hunch to make something, and so I did. It's nothing really spectacular, but it seems like a good first release of the year.
This is a conversion of Steve Dismuke's Medicinal Compound for C3/DS. It is most efficacious in every case, whether it be helping a sick creature get better, or for healthy creatures looking for a quick way to get smashed. Might not want to let that latter category overindulge themselves.
All credit for the original Medicinal Compound goes to Steve Dismukes. It was one of my favorite C1 COBs, and I hope he doesn't mind the fact that I've converted it over to C3/DS.
Thursday, January 8, 2015
Tuesday, December 30, 2014
Chione Update
For the third year in a row I have a Chione update ready for release. It's looking like it's going to be some kind of odd tradition that'll end awkwardly once Chione's more or less completely finished.
Sadly, there's still no life in this room. Instead, I've changed how the transportation pillars work. Originally, they became invisible after a creature used one to prevent them from speeding past their intended destination. After testing with the similarly coded elevines, however, I found that this method could lead to increased chances of Eat Elevator syndrome should the creature not find what it's looking for at its destination.
The new lifts instead flash their buttons for a short time before transporting the creature. It still works to make sure the creature actually stays on the level it intended to reach, but by keeping the elevator visible it helps reduce instances of EES.
This new update can be downloaded from the Metarooms section of my C3/DS Downloads, or you could save yourself some clicking and just get it here.
Until the next one, folks. I'll see you in 2015.
Thursday, December 25, 2014
'Tis The Season....
...To spend time with your loved ones, eat lots of cookies, open presents, and maybe go completely bankrupt because Christmas is just that commercialized these days.
Tralalalala, lalalala.
I'm no Santa Claus, but I do have some gifts for you to enjoy today. Neither are actually Christmas-related other than being released today, but I hope they're enjoyable anyway.
Release #1 actually ties into one of my CCSF releases....
I may not have considered the pack of grendels I released to be a full breed, but some tweaks to the genome later they now are. This version of the Artemia Grendels has all the features of the pack, along with some further refinements to make life in Artemia Sea easier for them.
Tralalalala, lalalala.
I'm no Santa Claus, but I do have some gifts for you to enjoy today. Neither are actually Christmas-related other than being released today, but I hope they're enjoyable anyway.
Release #1 actually ties into one of my CCSF releases....
I may not have considered the pack of grendels I released to be a full breed, but some tweaks to the genome later they now are. This version of the Artemia Grendels has all the features of the pack, along with some further refinements to make life in Artemia Sea easier for them.
The next release also happens to be an aquatic breed of sorts.
*Brief interlude to actually finish the banner because I somehow forgot to do that earlier*
....Ahem.
This is a new genome for the Aquanorns created by Tomtschek. They're mostly similar to the originals, although they've been freshened up with all the recent advancements I put in my genomes these days (including the CFE and some CFF edits) and have some new features they don't share with the originals.
Sadly I wasn't able to squeeze a third thing in. The closest thing I managed was updating the Featured Freak, and what better way to celebrate the holidays than with a cold-loving...dragon? Well, Abaasy wasn't intended to be really festive.
Have a Merry Christmas, everyone!
Sunday, December 21, 2014
Post-CCSF Stuff
The CCSF is now over. Actually, it's been over for a while now; I've just been too lazy to update the blog.
It was a considerable improvement over last year's, I can say that much. Despite the fact that CCaves glitched out three days into the festival and delayed it for quite a while, what was there was still pretty enjoyable. KittyTikara did a wonderful job handling it all, and it was nice to see that the CCSF got a dedicated section that was both noticeable and actually looked like a CCSF website.
That being said, it still fell flat in other areas. There was a grand total of *one* big release (which I submitted); everything else was either a genetic breed, simple agent, or a creature pack. Furthermore, while there were quite a few contests, participation in them was utterly abysmal (Not counting my genetic breed contest, which was started before the CCSF, the most entries any of them got was two, and only one of them even got that many).
A lot of this can be chalked up to the aforementioned CCaves technical difficulties and to the fact that it took forever to get this festival planned. In spite of all that, what we got was enjoyable for what it was. However, it really doesn't bode well for future festivals.
In fact, I wouldn't be surprised if there just wasn't a festival next year.
The community just isn't what it used to be. We're certainly not dead; new members are still coming in at a regular basis and everyone who's still here is reasonably active. However, a lot of wonderful people, many of them skilled developers, are no longer a part of the community. And what remains just doesn't seem as lively.
Given this state of affairs, I don't see the CCSF getting any better. Unless the people who really cared about the CCSF return to the community, or the current community gets a massive boost in activity, I doubt the tradition is ever going to return to its former glory.
I'm not saying there's no point in keeping the tradition alive. If there's still people who want to keep it going, then by all means. I'm just not expecting a whole lot out of it from now on.
Okay, enough of the downer stuff. I think it's about time I get the stuff I released on my own place, isn't it?
Release #1 is the Spam Norns. These are essentially an updated version of the breed of the same name created by ToxicNorn (ToxicNorns?). While they aren't completely immortal or age as fast like ToxicNorn's, they still breed really, really fast, and are really social on top of that. If you want lots of norns quickly, then these guys are for you, but everyone else might want to be careful lest they overrun whatever world they're placed in.
It was a considerable improvement over last year's, I can say that much. Despite the fact that CCaves glitched out three days into the festival and delayed it for quite a while, what was there was still pretty enjoyable. KittyTikara did a wonderful job handling it all, and it was nice to see that the CCSF got a dedicated section that was both noticeable and actually looked like a CCSF website.
That being said, it still fell flat in other areas. There was a grand total of *one* big release (which I submitted); everything else was either a genetic breed, simple agent, or a creature pack. Furthermore, while there were quite a few contests, participation in them was utterly abysmal (Not counting my genetic breed contest, which was started before the CCSF, the most entries any of them got was two, and only one of them even got that many).
A lot of this can be chalked up to the aforementioned CCaves technical difficulties and to the fact that it took forever to get this festival planned. In spite of all that, what we got was enjoyable for what it was. However, it really doesn't bode well for future festivals.
In fact, I wouldn't be surprised if there just wasn't a festival next year.
The community just isn't what it used to be. We're certainly not dead; new members are still coming in at a regular basis and everyone who's still here is reasonably active. However, a lot of wonderful people, many of them skilled developers, are no longer a part of the community. And what remains just doesn't seem as lively.
Given this state of affairs, I don't see the CCSF getting any better. Unless the people who really cared about the CCSF return to the community, or the current community gets a massive boost in activity, I doubt the tradition is ever going to return to its former glory.
I'm not saying there's no point in keeping the tradition alive. If there's still people who want to keep it going, then by all means. I'm just not expecting a whole lot out of it from now on.
Okay, enough of the downer stuff. I think it's about time I get the stuff I released on my own place, isn't it?
Release #1 is the Spam Norns. These are essentially an updated version of the breed of the same name created by ToxicNorn (ToxicNorns?). While they aren't completely immortal or age as fast like ToxicNorn's, they still breed really, really fast, and are really social on top of that. If you want lots of norns quickly, then these guys are for you, but everyone else might want to be careful lest they overrun whatever world they're placed in.
Next up is Artemia Sea, the sole big release of CCSF 2014. This metaroom is based upon the tank from the Amazing Virtual Sea Monkeys and is designed with the comforts of swimming creatures in mind. It's filled with life from Creatures 1, Creatures 2, and the Amazing Virtual Sea Monkeys, although there's a few completely new organisms floating around in there....
Finally, there's the Artemia Grendels in the event you need some creatures to fill up Artemia Sea. This pack of grendels was produced from a wolfling run I ran in Artemia Sea while the room was in development. They have a number of differences from normal grendels, not the least of which is that they have gills and will drown if you don't get them to water as soon as you import them. I don't consider these to be a proper breed...at least, not yet. Might want to stay tuned.
I initially held off on this since I wanted to make a bonus release. However, there's a certain holiday coming up very soon that would be a better time to release some things and so I decided to just upload my CCSF stuff and get it over with.
Now, there's also my genetic breed contest that I mentioned some time ago on this blog. It's technically over since it ended on the last day of the CCSF.
Um...about that. Despite the long period time it was open for, the contest got only three entries. The winner of these three entries was decided quite a while ago, and I could post which one I liked the most.
The problem is that this is far fewer entries than I would've liked. I was hoping to get six or more by the supposed deadline. I guess the lack of participation is sort of my fault for not making it more visible.
I do have a new idea for the whole thing, but that'll be for a later date. For now, consider the contest to still be open. I'll close submissions when I work the kinks out of the idea.
I think that's everything I have to say for now. Until the next one, folks.
Wednesday, December 10, 2014
C3/DS Download Page Broken Up
The list of things I've created for C3/DS keeps getting bigger and bigger, and the Realm's C3/DS Downloads page has been getting steadily larger and more bloated. As such, I decided to take a little time and split up the downloads page into separate pages.
Feel free to check it out, and do let me know if a link got busted or something otherwise broken in the process of splitting it up. If nothing else, I do hope it's a little more convenient for those wishing to access my C3/DS work.
Feel free to check it out, and do let me know if a link got busted or something otherwise broken in the process of splitting it up. If nothing else, I do hope it's a little more convenient for those wishing to access my C3/DS work.
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