Monday, November 2, 2015

To Elevator or Door: A Matter of Distance

Lately, I finally settled on a setup for Chione that meshed with me. In doing so, I figured out something about CA links that might be something enterprising metaroom developers may want to keep in mind when making a room, as well as anyone who sets up a lot of CA links while setting up a room.

In the Chione Readme, I mentioned a bug with the area pictured to the right. Namely, that despite the presence of an elevator this CA link made creatures want to push a door instead. At first glance, there doesn't seem to be a reasonable explanation. My first guess had something to do with how close this particular link was to the edge of the metaroom.

As it turns out, Chione isn't the only room with a "buggy" link like this. The Biodome has a similar issue with the area pictured to the left.

If you compare the two images, you'll notice something similar about both. Namely:
A. There's an area not enclosed in a room between both areas, and
B. There's a lot of space between the linked areas.

My new theory, therefore, is this: If the area between two rooms is very large and there's an area of non-room space between the two rooms, a CA link between them will make Creatures want to seek out a door instead of an elevator.

So far, it seems to hold water. Let's look at a different area of Chione:

Creatures see these links as "elevator" links; this elevator arrangement therefore works more or less as expected. If you compare this to the other area of Chione pictured above, you'll notice the distance between the links is fairly short. So despite the presence of non-room areas between the linked rooms, Creatures still want to use an elevator here.

This area is from Veridia. While there is a large distance between these two links, creatures will still want to use an elevator here. The most likely reason is that there are no non-room areas between the two connected rooms.

And one last example: here is the elevator area from Past Seas. It looks pretty similar to the earlier Chione area, but creatures see this as an elevator link. Again, it's a matter of distance; the space between the Chione links up above was very large, while the distance here is very small.

I am not entirely certain that CA links actually work this way, but everything I've seen so far seems to support it and I've yet to see a major exception.

To sum all this up:
A. Use doors for linked rooms separated by a long distance and one or more non-room areas.
B. Use elevators for other sorts of linked rooms.

If you're not sure, a good test is to connect the linked rooms with both elevators and doors and watch which means of transportation creatures prefer to use.

To wrap all this up, there's one more thing I should point out: when a CA link linking two areas of the same metaroom makes creatures want to use a door, they'll be looking to reduce their "enter" drive as opposed to their "exit" drive. I actually thought this drive was completely unused up until this point, but apparently not.

Most third-party doors available don't reduce this drive upon use, so you'll often have creatures bouncing back and forth between two rooms connected by doors. Now that I know that the enter drive is, in fact, used, chances are I'll be making an agent that rectifies this sometime in the future.

Thursday, October 22, 2015

More CCSF News

Good news regarding the CCSF: turns out I won't be needing to relinquish coordination duties after all.

However, I have also decided to delay the CCSF 2015 for both the original circumstances and because I'm just so horribly lazy that everything wouldn't be ready by the original start date.

The new start date for the CCSF 2015 is Sunday, November 29. Hopefully, the extra month should be enough for both me and everyone else who wants to contribute to the CCSF 2015.

In addition, I am looking for someone else to host the CCSF Community Wolfling Run, as I'm a bit overloaded as it is and unable to stream it even though I would like to. If you're interested in taking up the task, please contact me at ccsf(dot)2015(at)yahoo(dot)com.

Monday, October 12, 2015

CCSF 2015 Needs New Coordinator

As promised, here is some more CCSF 2015 news. Unfortunately, it's not good news this time.

Crossposted from Creatures Caves:

So guys, I've got some bad news. It turns out I'm getting surgery a few days before the CCSF's due to start. While it's not all that major, I don't know if I'll be able to handle running the CCSF as a result.

So chances are I'm going to have to pass the reins to someone else. Truth be told, I was rather doubtful of my ability to coordinate to begin with (case in point: details for the community wolfling run and CC Chat flashmob should have been released at the beginning of the month yet I haven't posted anything about them since the polls ended). This is just sealing the deal.

Since it's not for another two weeks I'll still be able to receive submissions and maybe work on the website if it's ready before then, but I likely won't be able to actually make daily posts for the website, run the wolfling run, or basically anything that requires daily attention.

I hate to be such a downer, but sometimes real life is just a *arg*. If you're interested in taking over coordination, please e-mail me at (ccsf(dot)2015(at)yahoo(dot)com.

Sunday, October 11, 2015

CFF?

For once I'm posting about something that isn't CCSF news. There'll be more coming soon enough though, don't you worry. 

Instead, I'd like to talk about what's probably an unpopular opinion of mine, and it concerns a certain breed update that seems to be rapidly becoming the new standard: the CFF. In the time since I last posted about that, the CFF genome was finalized and released with a bunch of new features. 

What does this mean for future breeds from me? Nothing. While there are some edits from the CFF that I like and have already incorporated into my most recent breeds, otherwise my breeds will never be full CFF.

The reason for this? Quite simply...I just don't like the CFF.

It's partially because I see most of the CFF edits as fixing what isn't broken. I'm easy to please as far as my creatures go. As long as my creatures can take care of themselves I'm happy, and I don't see most of the CFF edits as really necessary to meet that goal. For instance, I'm not bothered by my creatures not having a lot of curiosity, or the fact that they don't freak out if they're drowning or otherwise low on a vital chemical. 

While I do admit that some of those edits do help (why else would my breeds have some of them?), the CFF just don't meet my definition of "mandatory upgrade." That's something their predecessors, the CFE, match much better. Their edits are a massive improvement upon the base genome: they're much better at taking care of themselves than the base genome, and they can't become immortal to boot. The changes the CFF bring to table, in comparison, are cool but not really a must-have.

Which brings me to the main reason I don't like the CFF: a little pair of phenomena called Hype Aversion and Hype Backlash

I may not see the CFF as a must-have. However, it seems everyone else does. The most adamant supporters constantly post stuff like "the CFE are stupid compared to the CFF! Use CFF!" whenever something like a wolfling run or a breed project is brought up. It's irritating as all *arg*.

Making matters worse, I can't help but be a little worried that my breeds won't be as popular for the simple fact they aren't full CFF when everyone else is using CFF. I've always been a little slow to embrace new standards (hence why my grendel breeds weren't full CFE until recently), but I'd hate to have my breeds judged for something that, again, I see as ultimately optional.

I won't judge anyone who really does think the CFF are a must-have. What they do with their games is really not my concern. I just don't think the CFF are really all they're cracked up to be, and really hate all the shilling they're getting.

Friday, August 21, 2015

CCSF 2015 Event Planning

And yet more CCSF news because I have some ready.

I didn't have any ideas for the CCSF 2015 Community Wolfling Run despite it being the number 1 favored event on the final planning survey. So I decided to ask the community's thoughts on the matter through another survey!


This survey will be open until October 1st, so take it while you can!

Next order of business is the CCSF CC Chat Flashmob...and what do you know, I made a survey for that too. It's handy and not reliant on any one website.


The final order of business is the CCSF 2015 Adoption Sampler. 

There's not a whole lot to say about this, really. Just send your lovable, interesting, or downright weird creatures to ccsf(dot)2015(at)yahoo(dot)com and see them featured in a daily showcase! Creatures from all games are accepted; so long as it's functional and non-offensive it will do. 

That's it for now; let's make this CCSF a good one.