Muddy Swamp Carrots and Mushrooms would probably do it for Elise's food concerns. I brought down the ball from the upper levels of the Grendel Tree, and Elise was all set for now. I believe I've fixed the "Starch Glitch" present with Muppetboy's Carrot Variations, so that shouldn't be a problem.
After she was settled, I decided that it would probably be for the better if I got rid of the Bees and Hive Upgrade. I did so, in the process also removing the Shee Seed Launcher (the Beelacanth relies on the Upgrade for reproduction) and the Cloud Layer Butterfly (who relies on the Beelacanth).
After that was done, I opened up the Genetics Kit and got to work on the next inhabitant.
This is Mephiles...or rather, this was Mephiles, for reasons we'll get to in a moment. Besides his black pigmentation, he can get nutrients by being pushed or hit by other creatures. He also lacks the gene that normally makes creatures sleepy in dark areas (although C1 doesn't have a real concept of light and dark areas anyway).
Besides that, I also made a few changes to my base genome before making him. For one, I got rid of the Antioxidant-to-aging reaction. More importantly, I made it so that the brain and all its related receptors and emitters are unable to mutate. Hopefully, this will prevent crippling mutations from occurring further on down the line. That being said, Elise does not have these additional edits since I hatched her before making them, so some might sneak through.
I found her playing on the Desert Island. Unfortunately, almost as soon as the camera centered on her...the game crashed. When I reloaded it, Elise had gone back to the Muddy Carrot Patch, and Mephiles was never born. Thankfully, I didn't have to re-remove the Bees and Hive Upgrade and associated COBs.
Rather than attempting to re-hatch him, I decided to just play with Elise a little more.
Will Mephiles ever get a proper shot at life? Find out in the next update! Which might actually come later today; that crash was really disappointing.