Sunday, May 13, 2012

The Blog Name has been Changed + Current Projects

As some of you have already noticed, I've finally gotten around to changing the blog's name. "The Realm" was the first name I came up with, but I didn't change it immediately because I figured I could come up with something better. However, everything else I thought of either had the same implications as the last name, didn't fit the blog, or only fit the blog's current theme. So I settled on "the Realm." Yes, it is just "The Realm." Short and simple.

Now, why didn't I announce this immediately? Well, I was holding off on it since I was going to announce it and release something at the same time, but I reckon that everyone would have noticed the name change before I finished the release, so I just announced it now. Instead, here's a list of everything I plan on making/am working on at the moment:

C2 Genetic Breeds

 

Yes, I do have some things for C2 planned. I decided that Creatures 2 deserves a proper page instead of just being a link.

Canny Grendels: In a similar vein to the Canny Ettins of Amy from Flib Dat, these grendels will be based on the Akamai Canny Norns with altered stimuli, instincts, and poses to match the actual grendels. These are being made more as a basal genome for me than anything else - the default grendel genome is difficult to work with since there's a crap ton of issues with it, and the boney genome isn't much better.

Demon Norns: These norns were inspired by the spritemix of the same name created by Amanora. While they use the same sprite arrangement, their genome is completely different. These guys will be based on the Akamai Canny genome and are aggressive, heat-loving creatures with severe weaknesses to the cold and water.


C3/DS Agents

 

Glowflower: Another one of the plants I'm making for Mea. They're similar in appearance to the Iceflower, but increase the light level instead of reducing the heat level. These are actually mostly done coding-wise - they're in the process of being bug-tested and will probably be released soon.

Genetic Radishes: Yet another plant I'm making for Mea. These are similar to the C1toDS carrot in appearance and function, but have the chance to mutate into different colors as well.

The Sea Garden: This is a pack of aquatic plants + a critter to increase the amount of standalone aquatic plants and critters. It's actually going to be a bit larger than originally planned since many of the plants are getting additional varieties. I believe I already mentioned this in a past post, but it is a current project so I decided to mention it again.


C3/DS Genetic Breeds

 

Dendrobate Grendels: That release I mentioned earlier? That would be these guys. They're named after the traditional genus of the Poison Dart Frog, and have behavior to match. Notably, they require moisture (CA 3) to survive since without it they suffocate. They have most of my focus at the moment, and I plan on getting them out soon. Also notably, they'll be the first completely new C3/DS genetic breed I've made in over a year (the Metallophagus Grendels V1 were the last new breed before them).

Sea Monsters V2: Mentioned before, but I'm mentioning them again. These guys will be the proper second version of my Sea Monsters (V1 is available from my Norn Adoption Center page, and V1.4 is available from CU7). Unlike the previous versions, they'll use the Jungle Grendel sprites solely, but hopefully the digestive and brain updates will make up for that. I'm not certain when I'll finish them because I'm completely out of ideas for them outside of the base features of the previous two versions (peaceful, amphibious grendels that crawl around on all fours and need to be underwater to lay eggs).

As you can see, it's a long list, and I don't intend on working on it nonstop. After the Dendrobates and Glowflowers are done, I'll probably take a break before working on anything else on this list. And on another note, this marks the 25th post I've made. Only 75 more posts to go before I've made 100. \o/