Monday, May 21, 2012

Past Seas + Silence Falls Update

Just a quick post to announce that I've found a few more minor bugs in Past Seas and Silence Falls and fixed them:

Past Seas: Fixed the door so that creatures get told to wait when activating it, preventing them from warping back and forth between the areas the door links to. Also fixed the Eelgrass fruits so that they emitted the correct CA (they emitted Fat smell before - now they emit Protein smell like they should).

Silence Falls: I found a typo with the CA management system - the Heat emitters were unaffected when they should vary depending on the time of day just as the light emitters do. This has been fixed.

Finally, there's another announcement I'd like to make: the hiatus is still ongoing, but not so much because of other games - it's because I'm getting a new computer soon. The one I'm using now is really starting to show its age (it's noisy, has a tendency to slow down ridiculously at random times, and there's some keys missing/loose). Basically, it'll probably be a while before I get back to development, as not only do I have to set up preferences on the new computer, I'll have to install Creatures onto it and re-add all my add-ons/re-customize my bootstrap folders/etc.

After that's all said and done, I'll resume work on and release a new genetic breed, in celebration of both the new computer's improved performance and Amai's most recent release. After THAT'S done, I'll get back to work on the Sea Garden.