Tuesday, April 12, 2016

A Long Overdue Update

The first post of 2016, and it's halfway into April. I really need to get my priorities in order.

First things first: Let's get my stuff from the CCSF 2015 up here.


Inspired by CCaves member Lavendel, the Lavender Grendels are a peaceful, flower-loving breed. They come with their own flower agent to make them feel right at home.



The All-Creature Autonamer and Wolfling Nametagger go hand-in-hand. The former agent is based on the default DS autonamer and uses the same catalogue file, but as the name says it works for all creatures instead of just norns. It also removes the generation-based naming scheme to give you a much greater variety of names right from gen 1, and works with C3 standalone (but I don't know how much that means to anyone).

The Wolfling Nametagger, when paired with Amaikokonut's Creature Nametags, lets you see the generation of a creature at a glance without the need for the Creature History. It's useful for keeping track of a progress of a long wolfling run. 


Now onto some less-rosy news. As most of you are aware, Creatures @ CU7 has gone down. This leaves me in a very awkward situation, since much of my past work was hosted on that website. To make things even more awkward...I don't even remember what all was hosted there!

Eventually I'll try to rustle everything up and put it up here, but until then if you want a CU7 download just contact me somehow (information should be part of the right sidebar) and I'll see if I still have your desired items around. If someone could give me a list of everything I was missing then that would be even better. 

My own interest in playing Creatures is currently at an all-time low; I have been working on one project or the other, but I just haven't been motivated to really finish any of them so there's no telling when they'll be finished and released. Part of the reason for this is just because I've been finding other things more interesting or pressing (like dabbling with hosting RPs on other sites or trying to come up with a way to earn money). 

There's another reason for it, however, and that reason is that the community is not very well off right now. The wounds left over from that schism last year still haven't healed, and we're losing a bunch of formerly stable websites. Furthermore, there's a decisive lack of developers in the community. Considering the Creatures Community is primarily based on mods, that's a very bad thing. 

On the bright side, Grandroids is making good progress (or so I've heard; I haven't been following it very closely). There's also Creatures Family, but I wouldn't get my hopes up for that one. 

So what do we do? I think the best idea, not only for myself but for the other developers in the Community, is to increase the knowledgebase. As I said before, the Creatures Community is primarily mod-based. The old mods are fine and dandy, but we need people constantly making new ones. 

Those old tutorials aren't going to be around forever, and when they're gone it's going to be much more difficult for newcomers to learn their way around developing for Creatures. So what we need are some more tutorials, not only covering the old ground but also touching upon things the old tutorials never covered. 

To that end, I'm planning on creating a Tutorials page here eventually, covering everything I know about genetics and CAOs. It'll cover the basics, but also go into more advanced topics (for example, receptor-reaction pairs). It's probably going to be a while considering how lazy I naturally am, but if I can ease the frustration of potential newcomers and keep the CC alive that much longer than I think I'll do my best. 

That's all for now. Until the next one, folks.