Well...as I said at the end of my breakdown for the initial test release of the 2017-based RAS, I'm not setting out to push the boundaries of what the game can do. There's a breed that is doing that; they're called the TWBs/TCBs. And I'm definitely not setting out to make the new standard base genome.
- The base, as I've already stated, was Darcie's Gizmo Norn genome. I plan on keeping most of this base as intact as possible, albeit with some changes here and there.
- I've incorporated almost all of the CFE edits, barring what conflicted with the Gizmo edits. The major thing I left out was the elevation lobe as that doesn't actually work, as noted in my last post.
- From the CFF:
- I've added in the Hunger Overwhelmsion organ (leaving it at the end of the genome this time to avoid compatibility conflicts).
- I've also added in the Lactate Cycle in its entirety this time; I did some testing with the 2017 norns versus norns that didn't have it, and decided that it was a preferable alternative to the issue of drowning to just making RAS 2.0 amphibious regardless of whether the breed was meant to be aquatic or not. Also, lactate-based mutations are very common due to lactate being chemical 1, and pre-CFF creatures have no way of getting rid of lactate whatsoever, so a lactate-based mutation more often than not winds up killing the muscles and results in permanently-limping creatures.
- I also added in the reproductive changes; I like the pace 2017 breeds at, so I kept it for RAS 2.0.
- And from the 2017s and TWBs I've added in the new hunger system that's based on nutrient levels rather than the old one that's based on permanently-active emitters and arbitrary stimuli. This way they're much less prone to eating themselves out of house and home.
- A new organ called the "Enhancement Gland" was created and put below the Hunger Overwhelmsion organ and used to hold all the CFF genes that originally were dumped in the brain, and will be used to hold any other genes . The name is a reference to the Enhanced ChiChi Norn, who have a very similar organ and who I've also been referencing quite a bit (I've been thinking about making a post breaking down their genome at some point).
- As opposed to going with an Activase-based system like the 2017s and TWBs/TCBs to help build muscle tissue, RAS 2.0 fixes the vanilla Anabolic Steroid emitter so that it actually functions.
- And anything that was unable to mutate in the original version of RAS is unable to mutate here.
- Based on some research done in the Norn Nebula Discord, RAS 2.0 has an instinct to return home when lonely, and the loneliness/other drive drop provided by the "Found company/Reached peak of <Species Smell>" stim has been silenced. With any luck, the combination of the two will help solve the problem of lonely creatures never thinking to go find each other when they're the same species; something that turned out to be a problem with C3/DS creatures in general and not just the 2017s like I originally thought.
- While there's no need for Activase anymore, I still plan on adding the TWB's system of activity-related stims consuming a small amount of glucose. This is to serve the goal of making RAS 2.0 fun to watch and to better balance their hunger drives.
- I'm also re-adding the TWB/TCB facial expressions. They were helpful and also pretty charming.
- Rather than sticking with the base Gizmo's muted boredom instincts, I'm adding in a wide variety of boredom-related instincts ala the 2017s and TWBs/TCBs instead. This includes the 2017's tendency to use teleporters as well as portals (which are two separate things; DS's teleporters are classed as "teleporter" while the Warp Portals are classed as "portal").
- In a similar vein, I also plan on adding the 2017's wider variety of instincts in general, to help encourage more varied behaviors.
- I'm also adjusting the Gizmo's life stages as they feel a little wonky to me (for one, they effectively skip the Youth stage and age to Adult immediately after adolescence, and they spend a lot longer in the old/ancient stages than I'd like).
- Any original RAS edit that wasn't specific to the way 2017s handled things is also making the jump to RAS 2.0.
