Sadly, there's still no life in this room. Instead, I've changed how the transportation pillars work. Originally, they became invisible after a creature used one to prevent them from speeding past their intended destination. After testing with the similarly coded elevines, however, I found that this method could lead to increased chances of Eat Elevator syndrome should the creature not find what it's looking for at its destination.
The new lifts instead flash their buttons for a short time before transporting the creature. It still works to make sure the creature actually stays on the level it intended to reach, but by keeping the elevator visible it helps reduce instances of EES.
This new update can be downloaded from the Metarooms section of my C3/DS Downloads, or you could save yourself some clicking and just get it here.
Until the next one, folks. I'll see you in 2015.
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