Showing posts with label ettins. Show all posts
Showing posts with label ettins. Show all posts

Wednesday, December 13, 2023

A New Base Genome: The Essence of Ettins

 With my standard norn genome in a more or less good state, I decided to go ahead and start working on my ettin genome. Since it worked out pretty well for the norns, I decided to just do a feral run for the ettins from the very start. I made a docked world, set it up, and then went about creating the initial ettins.

As I said before, I'm not going about making my ettin genome by porting over all the edits I made to the ChiChi genome over to the original 2017 ettin genome. Sure, the 2017 ettin genome probably functions a lot better than the vanilla ettin genome, but the vanilla ettin genome is a rather shaky foundation to be building anything on. There's a lot of problems with it, including but not limited to a wonky biochemistry compared to norns, drives that are out of whack (especially fear), a supposed immunity to certain antigens that actually makes them a lot more vulnerable to bacteria carrying those antigens, and so on. It really feels like vanilla ettins weren't designed to be a fully realized species in their own right as opposed to just a recurring nuisance for the player to deal with.

So instead I'm starting from my standard ChiChi genome and making my changes from there. Which raises the question: what's an ettin, and what's just a norn in an ettin's skin? Is an ettin based on a norn genome a "real" ettin?

Back when I was first starting out in the community in general, I came across Alien's Frendels. On their page, they made note of Lis Morris's Peace Grendels, particularly of the fact that they were based on a norn genome. Was that really a grendel, they asked? Hence the Frendels, who are the same concept but based on the actual vanilla grendel genome instead. 

I'm not sure if there ever was a big stink raised about such things, but my dumb teenage self took it as serious advice as I started my development journey. I especially remember using that logic when creating my first friendly banshee grendels (not the ones that are available for download here at the Realm, who are more recent. I'm talking "released on the Gameware Forums" old); I considered them "real" Banshee Grendels since they were derived from the Banshee genome as opposed to Alien's (who were based on her normal Frendel genome and thus on the vanilla grendel genome by extension).

Regardless of whether it was a widely held opinion or just me taking something way too seriously, I eventually came to the conclusion that this was a stupid thing to raise a stink about. As far as the game itself's concerned, a creature is what its genus gene says it is. An ettin's an ettin, regardless of it's a vanilla ettin, a ChiChi norn in an ettin's skin, or an outright ChiChi Norn that just has "ettin" as its genus.

And let's be real here. Did the developers at Creature Labs really make a brand-new genome from scratch for ettins and grendels, or did they just base them on the norn genome? The former route sounds like too much work for little payoff; it's a development shortcut I'd certainly make. If nothing else they at least carried the brains over; there's no difference between a vanilla norn's brain and a vanilla ettin's or grendel's. It's true in the lore too; all three species are in the same genus lore-wise and were all created by the Shee (even if the grendels were an accident).

So the important thing isn't the genome I base my standard ettins on; it's whether or not I feel like these ettins are...well, ettins. What do I feel like an ettin should be?

Basically, I want my ettins to build upon vanilla ettin behavior. I'd like them to be independent sorts, who wander the ship doing their own thing and only really seeking each other out to breed. They still steal gadgets as the vanilla ettins, but they also enjoy playing with the gadgets they hoard and also with machinery they happen to find. I'm also thinking they'd enjoy travel for travel's sake even if they're not seeking anything in particular. And while they wouldn't be as cowardly as vanilla ettins, they're still very wary of the other two species.

The ettins I started the feral run with basically were ChiChi Norns in ettins' clothing, just with any gene related to species changed appropriately (the biggest initial changes were adjusting the points where they changed lifestages, with the intent of giving ettins an earlier start than norns but still aging at roughly the same rate past that point, and making the entirety of the fight-or-flight organ dormant). However, it didn't take me long to make my first changes to the instincts and stimuli to get ettins to prefer messing around with technology, and the next batches of ettins I added stole gadgets and dragged them home just like vanilla ettins do. 

How far do I want to go with this? Is just changing their behavior satisfactory for me, or do I want to go farther and mess with things like their resistance to toxins and their susceptibility to heat? Vanilla ettins do have differences there (if I remember right, they don't actually feel hot or lonely at all).

Well...in any event, I'll be sure to note anything interesting over the course of development.

On a completely unrelated note, there's something I must amend. Way back at the start of this journey, I stated that TWBs/TCBs without their titular feature didn't seem to exist. As it turns out, I was mistaken: they do exist in the form of Uranium's Intell ChiChi Norns. They also bring in some features from the Gizmo genome as well, namely the biochemistry system. Had I known they existed, I probably would've tried them first before the original 2017s, and it's possible my standard genome wouldn't exist (or at least not in the form it does now). As it is, I'll likely give them a try at some point in the future.

Until the next one, folks.

Tuesday, August 14, 2012

Rant: Much Ado about Crappy Norn Breeds that don't Deserve the Slot Space They were Given.

Most people who frequent CCaves are aware of the BorgNorn revival project being headed by Annex. I liked the Borg Norn Lite version when I used it - they're fun to mess around with. So the project has my interest.
Why am I mentioning this? Because of the breed slot suggestions that have been popping up in there. My suggestion was Geat Q since the Primrose Norns in that slot aren't particularly well done and have a better version made by Norngirl. The next suggestion that came up was Grendel E, made by Sam999, apparently so he can have the Borg Norns in his game.

WARNING: Incoming furious rant with lots of censored profanity. Viewer caution is advised.

First off: He could have them in his game regardless of what slot they were in, so that's not a good reason. Secondly, the apology at the end of his post came off as incredibly condescending, like his opinion was the word of God. Finally, why the heck was his first thought a grendel slot? One with a Grendel breed already in it, no less?

Knowing Sam, I'm pretty sure he was the same person who put down the Fayen Norn idea down at the Creatures Wiki; an idea that really, really ticked me off. Why? Someone suggested putting a GOD. ****ING. ****. NORN BREED. in the SAME. ****ING. SLOT. as the Banshee Grendels. Why? Because they aren't legally available anymore and "don't work on Macs."

Really?

What the **** was the person who wrote that entry thinking? "Oh, the only official Grendel breed ever made is no longer available, so that slot is technically open. I know! That's the perfect slot for a NORN breed! Certainly that won't annoy the **** out of all the Grendel fans, because Norns are so perfect that they deserve to fill every single slot in the game!"

Really. That was that person's first thought? Even though there's a ton of crap in the Norn and Geat slots that no one will miss if it gets overwritten, they wanted to put a ****ing norn breed in Grendel B, a slot that should belong to the Banshees alone, or failing that a quality Grendel breed that will fill the void they left behind when the Gameware shop went down. 

Okay, furious rant is over with.

This sort of mindset annoys the crap out of me. I know Norns are supposed to be the centerpiece of the series, so I'm not angry at the fact that there's a lot of norn breeds - that's to be expected. What I'm annoyed at are the people who put norns in grendel and ettin slots, especially if they ignore all the junk that's in the norn and geat slots, and especially if said norn breed is a lazy recolor (biggest example: The Crimson Norns - they're barely altered from the original sprites!).

Being the major Grendel fan I am (in fact, Norns were never my favorite species - I've always liked Grendels or Ettins better), I'm naturally of the belief that we need more quality Grendel and Ettin breeds, not more Norn breeds who take up those slots. Granted, I'm willing to excuse the offense if the Norn breed is really well done (the Aqua Norns, for example - sure they look goofy, but you can't say that they aren't a well-done breed). It's the recolors that tick me off.

It's not just the recolors, actually - I get very annoyed whenever someone suggests putting a norn breed in a slot that's already occupied by a grendel (or ettin, to a lesser extent). In that case, I really don't care how good the norn breed is, in that case. I will continue to loathe that breed until the creator decides to move it. Admittedly, I originally thought this way about grendel breeds who share the same breed slot, but I've moved past that period now.

 As such, I'm happy to see that most breed-makers these days put their norns in the norn and geat slots, overwriting the crappy and/or lazily done recolors that were originally in those slots. Hopefully, this trend continues into the future. Keep those norns out of the grendel and ettin breedslots, people. Support Creature Equality!