Showing posts with label swimmingagent. Show all posts
Showing posts with label swimmingagent. Show all posts

Tuesday, April 4, 2017

Swimming Agent V3 Uploaded

Just a short post to say that I've now uploaded the Swimming Agent V3 to the Realm. It should be available in the Downloads section, or you could save yourself some clicking and just get it here.

V3 was my sole release for the CCSF 2016. Compared to V2, it makes swimming look more natural, as well as fixes the bug where creatures would "jump up" a level when starting to swim. I think it's an improvement over V2, at least.

As a general status update, I'm slightly more interested in doing something Creatures-related than my last post. I wouldn't expect anything big, or anything at all for that matter, though. Chances are this blog's just going to remain quiet. If I do post something, it's probably going to be something like a metaroom review.

Tuesday, December 31, 2013

Happy New *Arg*!

The holiday period has finally reached its end (more or less). I hope you all enjoyed spending time with your families, opening presents, eating delicious food, and whatnot. I know I did, anyway. 

To wrap up the holidays and 2013, how about I release a couple things?


Inspired by (among other things) Clohse's Sea Monkey Marina and Angelneko's Little SeaMonsters, Reef Gliders are amphibious norns who gain the ability to swim at adolescence (as well as a slightly carnivorous diet). They're not overly complicated, but I'm pretty happy with them. 


Next up is a fairly big update:

What? The Deep Abyss again? Yes, but this time with more stuff - this release comes with the plants, finally giving your deep-water-dwelling creatures something to munch on. Make sure to read the readme before installing this version, however - there's important information for those updating from V1 in there.


That's all for big releases, but I also have two smaller updates for you. 

First off is a Chione update. I've updated the mapping a bit - the ice over the lake is now "air" instead of "drained soil" (meaning plants can no longer grow there), and the space right before the surface cave (where the door is) is now "drained soil" instead of "air." Nothing particularly noteworthy, but it does set the stage for future updates (when the ecology starts coming in at last). 


The final thing on the list is an update to my swimming agent. It should help your creatures swim better with less incidences of them being unable to reach objects. Just in time for the release of the Reef Gliders, huh? 


Finally, here's an update about the blog. I know I haven't been updating it recently despite the fact that I am still playing Creatures right now (and making stuff for it, to boot). The fact of the matter is that I simply haven't had much to say lately. That being said, I might decide to document the grendel wolfling run I've been doing here (for something a little more informative than my bibbles over at CCaves) or maybe even a reboot of Tevaela, since I do still have quite a lot of time off before I have to go back to college. 

For now, just enjoy the releases! I'll see you all in 2014.

Tuesday, February 19, 2013

So Much for Schedules

That hiatus I mentioned a while back is still unfortunately ongoing (real life is getting demanding). I have absolutely no idea when I'll get back to my old projects - it's definitely not coming back this month, I can say that much. I imagine it'll be shortly after Creatures Caves finishes upgrading, though I make no promises.

In the meantime, I figured I'd release something for you to mess around with while waiting for the CCaves upgrade to finish and to make up for this blog's relative inactivity:

 After my Oasis review, I mentioned that I made a swimming agent that allowed creatures to retreat from each other. After some more tweaking, I decided that it was in a releasable state (there weren't any autokill errors, anyway). And so, here it is. There are still some bugs with it (notably, you might have creatures start swimming backwards), but for the most part it's a major upgrade from the original swimming agents that fixes almost all of their major bugs. I'm proud of it, and I hope you'll enjoy playing with it.