Before I say anything else, this post is very image-heavy with some very big images. I apologize to anyone with a slow connection.
I'll begin my world description by showing off my current Favorite Places list. Besides the default metarooms (as you can see, this is an undocked DS world), I also added the Hub by Annex (with some alterations - I'll get to those), the C3-in-DS Norn, Jungle, Ettin, and Aquatic Terrariums by Emmental, and C1toDS by a heck of a lot of people. I'm planning on adding more at some point, but as I can't think of any metarooms worth adding that aren't big empty expanses this line-up will do for now.
Speaking of big, empty expanses, here's a glimpse at my Norn Meso. There's nothing in here due to the fact that, since I like to run a lot of single-room wolfling runs and most of those runs are not in here, I removed most of the .cos files that would otherwise inject agents into here (such as the food vendors, the stinger pod, and the tuba). The only Meso-exclusive agents in this room are Muco, the Commedia, and the HLM. As this emptiness is typical of the rest of the default DS area, I won't spend much time on it.
- The room's been remapped slightly (the bottom of the lift shaft was originally two rooms - I replaced those with one, singular room to add CA links).
- The lift's gone and replaced with Amai's Elevines. The default lift is really, really buggy (among other things: click on it wrong and it'll trap creatures when it stops and won't carry them when it moves). The elevines themselves have been slightly recoded, as well - before, creatures who had just used an elevine would sit there looking at it due to getting stimmed to wait AFTER getting stimmed with "traveled in elevator."
- The doors now tell creatures to wait before transporting them. Without that stim, creatures would repeatedly push the door and wind up triggering it again when they reached the other side, usually winding up back where they started.
Now for the C3-in-DS metarooms. Since I've injected all four of the main C3 areas, I took it upon myself to re-add the doors linking them (that is, the ettin accessways and the norn-to-grendel door), and I've also applied Vampess's fixes to the lifts (note to self: Add Creatures Heaven to the links section).
I'd also like to note the creatures in the picture. The two norns, Menrik and Seyon, were adopted from Discover Albia's CreatureLink, and had their starts in the scenario world detailed there. Unfortunately, neither of them has bred yet (I doubt Seyon's going to breed before she dies from old age. There's still hope for Menrik though, as he went to join the Apple Norns in the Hub shortly after this picture was taken). The fittingly-named Rampant Motion also seemed to be suffering from EES in this picture - I'll snap her out of it once I get back to playing.
Another random quirk about the world: The grendel and ettin egg layers typically produce grendels and ettins instead of other species with genomes beginning with "G" or "E," as the default layers do.
Okay, there's not a lot to say about this area. I just snapped this picture to show off the flora. Since there's nothing of major note about the Aquatic Terrarium, I'm moving on to C1toDS.
This'll probably be the last expository post. My next post is definitely going to be about something development-related.